- Exploration of educational games designed using the Game Object Model to develop a better understanding of educational games;
- Deconstruction of the Game Object Model to build insights into the complex relationships between educational games, authentic tasks, narrative spaces, gender, social interactions and development of challenges, puzzles or quests to support learning activities; and
- Develop insight into the use of the Game Achievement Model (GAM) that provides a framework for game designers to link learning theory to game design.
I look forward to our afternoon together and encourage you to introduction yourself here.